{"id":235,"date":"2025-09-23T20:59:07","date_gmt":"2025-09-24T00:59:07","guid":{"rendered":"https:\/\/sciences.ucf.edu\/psychology\/vaail\/?page_id=235"},"modified":"2026-07-14T09:58:23","modified_gmt":"2026-07-14T13:58:23","slug":"research","status":"publish","type":"page","link":"https:\/\/sciences.ucf.edu\/psychology\/vaail\/research\/","title":{"rendered":"Research"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">At the VAAIL, situated within the Department of Psychology at the University of Central Florida, we bring together psychologists, human\u2013computer interaction researchers, and virtual reality enthusiasts to explore the future of immersive technologies. Our work focuses on designing and evaluating innovative virtual and augmented reality applications through a human-centered lens. By studying how people experience and interact with immersive environments, we aim to uncover principles that guide the development of effective, engaging, and meaningful virtual experiences. The list below includes publications (journal and conference articles as well as posters) from 2025 onward. \u200b\u200bTo see a list with all accepted publications prior to 2025, visit this <a href=\"https:\/\/scholar.google.com\/citations?user=w02jdXAAAAAJ&amp;hl=en\" target=\"_blank\" rel=\"noreferrer noopener\">Google Scholar profile<\/a>.<\/p>\n\n\n\n<div style=\"height:40px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-8f761849 wp-block-group-is-layout-flex\">\n<div class=\"wp-block-group is-content-justification-left is-nowrap is-layout-flex wp-container-core-group-is-layout-14d7fe8f wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-full is-resized is-style-rounded\"><img loading=\"lazy\" decoding=\"async\" width=\"785\" height=\"577\" src=\"https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2026\/07\/Virtual-Heater-in-VR.png\" alt=\"A person uses a stationary bike while wearing a VR headset; VR screenshots show digital survey questions and a virtual cycling environment containing a virtual heater that is either activated or deactivated.\" class=\"wp-image-548\" style=\"width:500px\" srcset=\"https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2026\/07\/Virtual-Heater-in-VR.png 785w, https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2026\/07\/Virtual-Heater-in-VR-300x221.png 300w, https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2026\/07\/Virtual-Heater-in-VR-768x565.png 768w\" sizes=\"auto, (max-width: 785px) 100vw, 785px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<div class=\"wp-block-group is-vertical is-layout-flex wp-container-core-group-is-layout-4fc3f8e1 wp-block-group-is-layout-flex\">\n<p class=\"has-text-align-left has-text-color has-link-color wp-elements-593faff99b7ed7c017c6cd2e899d20df wp-block-paragraph\" style=\"color:#737373;font-style:normal;font-weight:500\">Scientific Reports 2026 &#8211; Original Research Article<\/p>\n\n\n\n<h5 class=\"wp-block-heading has-black-color has-text-color has-link-color wp-elements-e7cb64dcdf395d602d3a43df9160434c\">Effects of Visual Thermal Cues on Thermal Perception and Thermoregulation While Cycling in Virtual Reality<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Martin Kocur, Adriana Chaparro-Gonzalez, Jonaris Delgado, Joshua Malam, Cheyenne Ivey, Kale Lawhorne, Nyah McFarlane, Sergi Garcia-Retortillo, Valentin Schwind, Niels Henze<\/p>\n\n\n\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-8f761849 wp-block-group-is-layout-flex\">\n<p class=\"has-black-color has-text-color has-link-color wp-elements-00252a19cd440ac4a118c925f199791a wp-block-paragraph\">Forthcoming<\/p>\n\n\n\n<p class=\"has-black-color has-text-color has-link-color wp-elements-9ac00cf961d1ea846fe5a532228b76c6 wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"has-black-color has-text-color has-link-color wp-elements-9ac00cf961d1ea846fe5a532228b76c6 wp-block-paragraph\"><\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n\n\n\n<p class=\"has-text-color has-link-color wp-elements-c2d878f98d846206ccbcee7d82d0f619 wp-block-paragraph\" style=\"color:#3a3a3a;font-style:normal;font-weight:200;text-transform:none\">Abstract: Thermal perception and regulation are essential for physical exercise. The hue-heat hypothesis suggests that an environment&#8217;s color temperature, e.g., warm reddish lighting or cold bluish lighting, affects thermal perception and regulation. Virtual reality (VR) enables immersion in any environment. Previous work showed that a VR environment can affect how warm or cold users feel during sedentary VR experiences. However, it is unclear whether such visual thermal cues also influence physiological and perceptual responses during physical exercise.<br>Therefore, we conducted a controlled VR experiment (n = 34) examining whether a virtual heater, either activated or deactivated, influences skin temperature, thermal perception, and perceived exertion while cycling for 20 minutes in each condition. Activation of the virtual heater resulted in significantly higher skin temperature over time and increased thermal sensation compared to the deactivated heater, despite no differences in perceived exertion and heart rate responses. Thereby, we show that visual thermal cues can indeed influence users\u2019 thermal perception and thermophysiological responses during physical exercise. Our findings highlight the role of visual environmental cues in shaping thermoregulation during immersive physical exercises.<\/p>\n\n\n\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-8f761849 wp-block-group-is-layout-flex\">\n<div class=\"wp-block-group is-content-justification-left is-nowrap is-layout-flex wp-container-core-group-is-layout-14d7fe8f wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-full is-resized is-style-rounded\"><img loading=\"lazy\" decoding=\"async\" width=\"1850\" height=\"1044\" src=\"https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2026\/07\/AvatarClothes.png\" alt=\"Four images show an avatar holding a phone with a selfie on the screen; backgrounds alternate between snowy mountains and a beach with palm trees.\" class=\"wp-image-543\" style=\"width:500px\" srcset=\"https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2026\/07\/AvatarClothes.png 1850w, https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2026\/07\/AvatarClothes-300x169.png 300w, https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2026\/07\/AvatarClothes-1024x578.png 1024w, https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2026\/07\/AvatarClothes-768x433.png 768w, https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2026\/07\/AvatarClothes-1536x867.png 1536w, https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2026\/07\/AvatarClothes-528x297.png 528w\" sizes=\"auto, (max-width: 1850px) 100vw, 1850px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<div class=\"wp-block-group is-vertical is-layout-flex wp-container-core-group-is-layout-4fc3f8e1 wp-block-group-is-layout-flex\">\n<p class=\"has-text-align-left has-text-color has-link-color wp-elements-a5904f4cdf317f4afe65be36c32c8493 wp-block-paragraph\" style=\"color:#737373;font-style:normal;font-weight:500\">CHI Play 2026 &#8211; Original Research Article<\/p>\n\n\n\n<h5 class=\"wp-block-heading has-black-color has-text-color has-link-color wp-elements-9b5843a52d78c6a250a2511c34d2684d\">Effects of Virtual Clothing and Naturalistic Virtual Environments on Temperature Perception and Thermoregulation<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Martin Kocur, Ananta-Deza Realdy, Matthias Zerniekel, Valentin Schwind, Niels Henze<\/p>\n\n\n\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-8f761849 wp-block-group-is-layout-flex\">\n<p class=\"has-black-color has-text-color has-link-color wp-elements-00252a19cd440ac4a118c925f199791a wp-block-paragraph\">Forthcoming<\/p>\n\n\n\n<p class=\"has-black-color has-text-color has-link-color wp-elements-9ac00cf961d1ea846fe5a532228b76c6 wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"has-black-color has-text-color has-link-color wp-elements-9ac00cf961d1ea846fe5a532228b76c6 wp-block-paragraph\"><\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n\n\n\n<p class=\"has-text-color has-link-color wp-elements-e6cb1cf30c8268af85cdedcb3522c3ac wp-block-paragraph\" style=\"color:#3a3a3a;font-style:normal;font-weight:200;text-transform:none\">Abstract: Thermal perception and regulation are essential for many gameplay experiences. They are primarily influenced by temperature and humidity, but also by visual cues. In particular, stylized avatars and environments that suggest extreme temperatures in virtual reality (VR) games can affect how warm or cold players feel. However, it is unclear whether more naturalistic avatars and environments produce similar effects and how these factors interact. To investigate this, we conducted an online study (n = 100) examining whether an avatar\u2019s clothing, body shape, skin tone, age, and the surrounding environment influence anticipated thermal comfort. Most factors showed significant effects. Because environment and clothing had the strongest impact, we examined them further in a second study in VR (N = 24). The results showed measurable effects on skin temperature, thermal sensation, and thermal comfort. These findings indicate that even naturalistic avatars and environments in games can influence players\u2019 thermal perception and physiological responses. Game designers can therefore intentionally use visual cues to shape player experience, but they should also be aware of unintended temperature-related effects in VR. Implications for game design and player comfort are discussed.<\/p>\n\n\n\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-8f761849 wp-block-group-is-layout-flex\">\n<div class=\"wp-block-group is-content-justification-left is-nowrap is-layout-flex wp-container-core-group-is-layout-14d7fe8f wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-full is-resized is-style-rounded\"><img loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"489\" src=\"https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2026\/07\/Koala-Game-Player-Footprints-scaled.png\" alt=\"Side-by-side game screenshots: left shows clear orange paths; right shows the paths covered by swarming black ants.\" class=\"wp-image-544\" style=\"width:500px\" srcset=\"https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2026\/07\/Koala-Game-Player-Footprints-scaled.png 1920w, https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2026\/07\/Koala-Game-Player-Footprints-300x76.png 300w, https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2026\/07\/Koala-Game-Player-Footprints-1024x261.png 1024w, https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2026\/07\/Koala-Game-Player-Footprints-768x196.png 768w, https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2026\/07\/Koala-Game-Player-Footprints-1536x391.png 1536w, https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2026\/07\/Koala-Game-Player-Footprints-2048x522.png 2048w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<div class=\"wp-block-group is-vertical is-layout-flex wp-container-core-group-is-layout-4fc3f8e1 wp-block-group-is-layout-flex\">\n<p class=\"has-text-align-left has-text-color has-link-color wp-elements-a5904f4cdf317f4afe65be36c32c8493 wp-block-paragraph\" style=\"color:#737373;font-style:normal;font-weight:500\">CHI Play 2026 &#8211; Original Research Article<\/p>\n\n\n\n<h5 class=\"wp-block-heading has-black-color has-text-color has-link-color wp-elements-1a2b1a09f590c17abeea2e64f15eb5bc\">Tuning the Trail: Effects of Desire Paths on Player Behavior and Experience During Goal-Directed and Exploratory Play<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Michael Lankes, Guenter Wallner, Martin Kocur<\/p>\n\n\n\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-8f761849 wp-block-group-is-layout-flex\">\n<p class=\"has-black-color has-text-color has-link-color wp-elements-00252a19cd440ac4a118c925f199791a wp-block-paragraph\">Forthcoming<\/p>\n\n\n\n<p class=\"has-black-color has-text-color has-link-color wp-elements-9ac00cf961d1ea846fe5a532228b76c6 wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"has-black-color has-text-color has-link-color wp-elements-9ac00cf961d1ea846fe5a532228b76c6 wp-block-paragraph\"><\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n\n\n\n<p class=\"has-text-color has-link-color wp-elements-990a37e44221465d758f9474d7698ac9 wp-block-paragraph\" style=\"color:#3a3a3a;font-style:normal;font-weight:200;text-transform:none\">Abstract: Player traces such as footprints are a common way to make prior players\u2019 actions visible and to scaffold navigation and learning. Yet it remains unclear how the density of such traces affects player\u2019 experience across different task demands. We investigate how sparse versus dense footprints shape players\u2019 reliance on traces, perceived usefulness, and workload in two contrasting gameplay tasks: one that benefits from following established routes and one that rewards broader exploration and collection. We conducted a controlled mixed-methods study combining behavioral telemetry, standardized scales (NASA\u2013TLX, miniPXI), and open-ended feedback. We found that denser footprints increased players\u2019 tendency to rely on traces and improved perceived usefulness. Goal clarity was shaped primarily by the task itself. At the same time, workload was significantly shaped by the task itself: goal-oriented play imposed higher temporal demand and effort than open exploration. Qualitative reports and descriptive patterns further suggest that the experiential meaning of density depends on context, i.e., dense traces appeared supportive when players pursued a clear goal, but constraining during free exploration. We discuss implications on player navigation in game design and offer directions for future work.<\/p>\n\n\n\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-8f761849 wp-block-group-is-layout-flex\">\n<div class=\"wp-block-group is-content-justification-left is-nowrap is-layout-flex wp-container-core-group-is-layout-14d7fe8f wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-full is-resized is-style-rounded\"><img loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"863\" src=\"https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2026\/05\/ElderlyAvatars-scaled.png\" alt=\"\" class=\"wp-image-516\" style=\"width:500px\" srcset=\"https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2026\/05\/ElderlyAvatars-scaled.png 1920w, https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2026\/05\/ElderlyAvatars-300x135.png 300w, https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2026\/05\/ElderlyAvatars-1024x460.png 1024w, https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2026\/05\/ElderlyAvatars-768x345.png 768w, https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2026\/05\/ElderlyAvatars-1536x690.png 1536w, https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2026\/05\/ElderlyAvatars-2048x920.png 2048w, https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2026\/05\/ElderlyAvatars-1110x500.png 1110w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<div class=\"wp-block-group is-vertical is-layout-flex wp-container-core-group-is-layout-4fc3f8e1 wp-block-group-is-layout-flex\">\n<p class=\"has-text-align-left has-text-color has-link-color wp-elements-cc3dd54222aac666395c5dba3b4331a1 wp-block-paragraph\" style=\"color:#737373;font-style:normal;font-weight:500\">CHI 2026 &#8211; Poster<\/p>\n\n\n\n<h5 class=\"wp-block-heading has-black-color has-text-color has-link-color wp-elements-85aefa82d88575679a9797d775ef1189\">Exploring the Time Course of the Proteus Effect: Effects of Avatar Age and Embodiment Time on Walking in Virtual Reality<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Alexander Kalus, Katrin Wolf, Suemeyye R. Yildiran, Martin Kocur<\/p>\n\n\n\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-8f761849 wp-block-group-is-layout-flex\">\n<p class=\"has-black-color has-text-color has-link-color wp-elements-c435f7104c14cfdc021bd8f3c8f9b2bc wp-block-paragraph\"><a href=\"https:\/\/doi.org\/10.1145\/3772363.3799291\" target=\"_blank\" rel=\"noreferrer noopener\">DOI<\/a><\/p>\n\n\n\n<p class=\"has-black-color has-text-color has-link-color wp-elements-9ac00cf961d1ea846fe5a532228b76c6 wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"has-black-color has-text-color has-link-color wp-elements-9ac00cf961d1ea846fe5a532228b76c6 wp-block-paragraph\"><\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n\n\n\n<p class=\"has-text-color has-link-color wp-elements-528345ea99f948b89b235cb8a485cd8a wp-block-paragraph\" style=\"color:#3a3a3a;font-style:normal;font-weight:200;text-transform:none\">Abstract: Avatar appearance can influence users\u2019 behaviour within Virtual Reality (VR), a phenomenon known as the Proteus effect. Prior work suggests that walking behavior after VR exposure is affected by the previously embodied avatar\u2019s apparent age. However, little is known about how such effects unfold during ongoing avatar embodiment in VR. We conducted a study where 32 full-body tracked participants embodied young- and old-looking avatars and repeatedly completed a walking route in VR. Results show that participants walked significantly slower when embodying old-looking avatars. Presence and body ownership increased over time. Interestingly, embodiment duration did not significantly affect the magnitude of the Proteus effect on walking speed, with descriptive differences remaining largely stable. These results suggest that the behavioral impact of avatar age persists without substantial change over a 15 to 20-minute VR session. Our findings contribute to a deeper understanding of avatar age as a design parameter in VR.<\/p>\n\n\n\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-8f761849 wp-block-group-is-layout-flex\">\n<div class=\"wp-block-group is-content-justification-left is-nowrap is-layout-flex wp-container-core-group-is-layout-14d7fe8f wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-full is-resized is-style-rounded\"><img loading=\"lazy\" decoding=\"async\" width=\"1332\" height=\"672\" src=\"https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2026\/02\/Hue-Heat-VR.png\" alt=\"A sequence of eight images shows landscape scenes with different lighting and lava effects, alternating with two survey interface screens asking users about thermal comfort and heat level.\" class=\"wp-image-492\" style=\"width:500px\" srcset=\"https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2026\/02\/Hue-Heat-VR.png 1332w, https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2026\/02\/Hue-Heat-VR-300x151.png 300w, https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2026\/02\/Hue-Heat-VR-1024x517.png 1024w, https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2026\/02\/Hue-Heat-VR-768x387.png 768w\" sizes=\"auto, (max-width: 1332px) 100vw, 1332px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<div class=\"wp-block-group is-vertical is-layout-flex wp-container-core-group-is-layout-4fc3f8e1 wp-block-group-is-layout-flex\">\n<p class=\"has-text-align-left has-text-color has-link-color wp-elements-af191b7729e5919e616fdfad5b1713f2 wp-block-paragraph\" style=\"color:#737373;font-style:normal;font-weight:500\">TOCHI 2026 &#8211; Original Research Article<\/p>\n\n\n\n<h5 class=\"wp-block-heading has-black-color has-text-color has-link-color wp-elements-91c806d3ecb2767abf5a9b3658f0f92b\">Investigating Subjective and Physiological Effects of Color Temperature and Visual Thermal Cues in Virtual Reality<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Christoph Wuehrl, Sabrina Hoessl, Tien-Julian Ho, Barbara Stiglbauer, Niels Henze, Martin Kocur<\/p>\n\n\n\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-8f761849 wp-block-group-is-layout-flex\">\n<p class=\"has-black-color has-text-color has-link-color wp-elements-a5e289eb509f30228e76b5eaafa518ba wp-block-paragraph\"><a href=\"https:\/\/doi.org\/10.1145\/3801544\" target=\"_blank\" rel=\"noreferrer noopener\">DOI<\/a><\/p>\n\n\n\n<p class=\"has-black-color has-text-color has-link-color wp-elements-9ac00cf961d1ea846fe5a532228b76c6 wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"has-black-color has-text-color has-link-color wp-elements-9ac00cf961d1ea846fe5a532228b76c6 wp-block-paragraph\"><\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n\n\n\n<p class=\"has-text-color has-link-color wp-elements-bbd7c2a9d52f3e0c9e017dccbec9aa97 wp-block-paragraph\" style=\"color:#3a3a3a;font-style:normal;font-weight:200;text-transform:none\">Abstract: Virtual reality enables immersion in any environment. According to the hue-heat hypothesis, an environment\u2019s color temperature influences thermal perception and regulation, factors important for productivity and energy consumption. Previous work suggests that visual thermal cues, e.g., snowy or desert environments, affect thermal perception and regulation. As color temperature was not controlled, it is unknown if hue or thermal cues caused the effects. In our first study, we derived two virtual environments with cold or warm thermal cues. In the second study, participants experienced these environments with varying hues for five minutes. We found that hue influences thermal sensation and thermal cues influence sensation, comfort, and skin temperature. As these effects seem to increase beyond five minutes, a third study with longer exposure and more extreme hue differences confirmed and extended these findings. Overall, our results consistently show that hue and visual thermal cues independently affect thermal perception and regulation. This highlights the importance of considering both when designing virtual environments.<\/p>\n\n\n\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-8f761849 wp-block-group-is-layout-flex\">\n<div class=\"wp-block-group is-content-justification-left is-nowrap is-layout-flex wp-container-core-group-is-layout-14d7fe8f wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-full is-resized is-style-rounded\"><img loading=\"lazy\" decoding=\"async\" width=\"898\" height=\"453\" src=\"https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2025\/09\/CHI25Custom.png\" alt=\"A person in a motion capture suit and VR headset stands in a studio; adjacent images show virtual avatars and VR interfaces during simulation tasks.\" class=\"wp-image-350\" style=\"width:500px\" srcset=\"https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2025\/09\/CHI25Custom.png 898w, https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2025\/09\/CHI25Custom-300x151.png 300w, https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2025\/09\/CHI25Custom-768x387.png 768w\" sizes=\"auto, (max-width: 898px) 100vw, 898px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<div class=\"wp-block-group is-vertical is-layout-flex wp-container-core-group-is-layout-4fc3f8e1 wp-block-group-is-layout-flex\">\n<p class=\"has-text-align-left has-text-color has-link-color wp-elements-7daa048fdcfd75a474881c172233fb43 wp-block-paragraph\" style=\"color:#737373;font-style:normal;font-weight:500\">CHI 2025 &#8211; Original Research Article<\/p>\n\n\n\n<h5 class=\"wp-block-heading has-black-color has-text-color has-link-color wp-elements-be29d88aafc92a223dd46b67b915a3aa\">Investigating the Impact of Customized Avatars and the Proteus Effect during Physical Exercise in Virtual Reality<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Martin Kocur, Melanie Kloss, Christoph Schaufler, Valentin Schwind, Niels Henze<\/p>\n\n\n\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-8f761849 wp-block-group-is-layout-flex\">\n<p class=\"has-black-color has-text-color has-link-color wp-elements-b55d83e1b583eefdf42f693201746942 wp-block-paragraph\"><a href=\"https:\/\/doi.org\/10.1145\/3706598.3713203\" target=\"_blank\" rel=\"noreferrer noopener\">DOI<\/a><\/p>\n\n\n\n<p class=\"has-black-color has-text-color has-link-color wp-elements-8610f68ed814ea5f1c9a0ce34bf25f98 wp-block-paragraph\"><a href=\"https:\/\/dl.acm.org\/doi\/suppl\/10.1145\/3706598.3713203\/suppl_file\/pn2948.mp4\" target=\"_blank\" rel=\"noreferrer noopener\">Video<\/a><\/p>\n\n\n\n<p class=\"has-black-color has-text-color has-link-color wp-elements-8ad75e6070183610abdaa0291088d618 wp-block-paragraph\"><a href=\"https:\/\/dl.acm.org\/doi\/suppl\/10.1145\/3706598.3713203\/suppl_file\/pn2948-talk-video.mp4\" target=\"_blank\" rel=\"noreferrer noopener\">Talk<\/a><\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n\n\n\n<p class=\"has-text-color has-link-color wp-elements-a852d9976444e56ef0ea73736ca1c264 wp-block-paragraph\" style=\"color:#3a3a3a;font-style:normal;font-weight:200;text-transform:none\">Abstract: Virtual reality (VR) allows to embody avatars. Coined the Proteus effect, an avatar\u2019s visual appearance can influence users\u2019 behavior and perception. Recent work suggests that athletic avatars decrease perceptual and physiological responses during VR exercise. However, such effects can fail to occur when users do not experience avatar ownership and identification. While customized avatars increase body ownership and identification, it is unclear whether they improve the Proteus effect. We conducted a study with 24 participants to determine the effects of athletic and non-athletic avatars that were either customized or randomly assigned. We developed a customization editor to allow creating customized avatars. We found that customized avatars reduced perceived exertion. We also found that athletic avatars decreased heart rate while holding weights, however, only when being customized. Results indicate that customized avatars can positively influence users during physical exertion. We discuss the utilization of avatar customization in VR exercise systems.<\/p>\n\n\n\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-8f761849 wp-block-group-is-layout-flex\">\n<div class=\"wp-block-group is-content-justification-left is-nowrap is-layout-flex wp-container-core-group-is-layout-14d7fe8f wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-full is-resized is-style-rounded\"><img loading=\"lazy\" decoding=\"async\" width=\"1354\" height=\"274\" src=\"https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2025\/09\/KoalaCHI.png\" alt=\"A pixel art koala character navigates a maze-like path, leaving a trail behind as it circles a central platform in a grassy environment with blocks and orange ground.\" class=\"wp-image-374\" style=\"width:500px\" srcset=\"https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2025\/09\/KoalaCHI.png 1354w, https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2025\/09\/KoalaCHI-300x61.png 300w, https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2025\/09\/KoalaCHI-1024x207.png 1024w, https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2025\/09\/KoalaCHI-768x155.png 768w\" sizes=\"auto, (max-width: 1354px) 100vw, 1354px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<div class=\"wp-block-group is-vertical is-layout-flex wp-container-core-group-is-layout-4fc3f8e1 wp-block-group-is-layout-flex\">\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-8f761849 wp-block-group-is-layout-flex\">\n<p class=\"has-text-align-left has-text-color has-link-color wp-elements-7daa048fdcfd75a474881c172233fb43 wp-block-paragraph\" style=\"color:#737373;font-style:normal;font-weight:500\">CHI 2025 &#8211; Original Research Article<\/p>\n\n\n\n<p class=\"has-text-color has-link-color wp-elements-96649bdc58ae0a50cbfecdb71ab9c6c5 wp-block-paragraph\" style=\"color:#ba9b37\"><strong>Honorable Mention<\/strong><\/p>\n<\/div>\n\n\n\n<h5 class=\"wp-block-heading has-black-color has-text-color has-link-color wp-elements-e4fff46c20e00aceb351a0bafcadf3ea\">Pathways of Desire: Enhancing Navigation and Sense of Community Through Player-Generated Desire Paths<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Michael Lankes, Guenter Wallner, Martin Kocur<\/p>\n\n\n\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-8f761849 wp-block-group-is-layout-flex\">\n<p class=\"has-black-color has-text-color has-link-color wp-elements-53ab1060b15ff4f567c5b7a1bddc6655 wp-block-paragraph\"><a href=\"https:\/\/doi.org\/10.1145\/3706598.3713191\" target=\"_blank\" rel=\"noreferrer noopener\">DOI<\/a><\/p>\n\n\n\n<p class=\"has-black-color has-text-color has-link-color wp-elements-6cd0843990a15fea73ab1e95b4d88bab wp-block-paragraph\"><a href=\"https:\/\/dl.acm.org\/doi\/suppl\/10.1145\/3706598.3713191\/suppl_file\/pn7842.mp4\" target=\"_blank\" rel=\"noreferrer noopener\">Video<\/a><\/p>\n\n\n\n<p class=\"has-black-color has-text-color has-link-color wp-elements-c4442d970a777f217a98a1e314f75e75 wp-block-paragraph\"><a href=\"https:\/\/dl.acm.org\/doi\/suppl\/10.1145\/3706598.3713191\/suppl_file\/pn7842-talk-video.mp4\" target=\"_blank\" rel=\"noreferrer noopener\">Talk<\/a><\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n\n\n\n<p class=\"has-text-color has-link-color wp-elements-5266e30d21fb1a46bbe52fc69c82dfcc wp-block-paragraph\" style=\"color:#3a3a3a;font-style:normal;font-weight:200;text-transform:none\">Abstract: Navigating is essential in many video games. However, previous work suggests that many games still suffer from navigational problems that decrease enjoyment. In this paper, we focus on &#8220;Desire Paths&#8221;, informal trails collectively created by pedestrians representing the most convenient route. While they are known to be useful wayfinding aids, it is unclear how they affect navigation and experience in games. We therefore investigated diegetically visualized player trajectory data in a 2D game through virtual footprints that were persistently visible for all subsequent players. Through a mixed-methods study involving 50 participants, we found that virtual footprints improved navigation by guiding players to points of interest and reducing disorientation for early players. However, visual clutter from excessive footprints reduced their effectiveness in later stages. They also fostered a sense of community, especially for late-stage players and prompted exploration of yet undiscovered areas. We further discuss design implications and future research directions.<\/p>\n\n\n\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-8f761849 wp-block-group-is-layout-flex\">\n<div class=\"wp-block-group is-content-justification-left is-nowrap is-layout-flex wp-container-core-group-is-layout-14d7fe8f wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-large is-resized is-style-rounded\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"330\" src=\"https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2025\/09\/EmotionalAvatarsVRST-1024x330.png\" alt=\"Three-panel image showing a virtual reality simulation of a person sitting at a desk, as virtual hands\u2014representing lab members\u2014reach toward the person from a first-person perspective.\" class=\"wp-image-240\" style=\"width:500px\" srcset=\"https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2025\/09\/EmotionalAvatarsVRST-1024x330.png 1024w, https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2025\/09\/EmotionalAvatarsVRST-300x97.png 300w, https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2025\/09\/EmotionalAvatarsVRST-768x247.png 768w, https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2025\/09\/EmotionalAvatarsVRST.png 1482w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<div class=\"wp-block-group is-vertical is-layout-flex wp-container-core-group-is-layout-4fc3f8e1 wp-block-group-is-layout-flex\">\n<p class=\"has-text-align-left has-text-color has-link-color wp-elements-1bbef9e07bb553f4c6b9c7de3af2a3a1 wp-block-paragraph\" style=\"color:#737373;font-style:normal;font-weight:500\">VRST 2025 &#8211; Original Research Article<\/p>\n\n\n\n<h5 class=\"wp-block-heading has-black-color has-text-color has-link-color wp-elements-e1f863190da10b51777f53d4b56cba6d\">Effects of Embodying Emotional Avatars on Thermophysiological Responses and Affective State in Virtual Reality<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Daniel Leichinger, Valentin Schwind, Niels Henze, Martin Kocur<\/p>\n\n\n\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-8f761849 wp-block-group-is-layout-flex\">\n<p class=\"has-black-color has-text-color has-link-color wp-elements-d5d46ba0d93213e9f63a7ebb403cda81 wp-block-paragraph\"><a href=\"https:\/\/doi.org\/10.1145\/3756884.3765966\" target=\"_blank\" rel=\"noreferrer noopener\">DOI<\/a><\/p>\n\n\n\n<p class=\"has-black-color has-text-color has-link-color wp-elements-29a05761dcc1db7aba53e8bcf58ca26a wp-block-paragraph\"><a href=\"https:\/\/dl.acm.org\/doi\/suppl\/10.1145\/3756884.3765966\/suppl_file\/vrst25a-sub1033-i6.mp4\">Video<\/a><\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n\n\n\n<p class=\"has-text-color has-link-color wp-elements-d75fe1008c7d889e47049f0f199549e4 wp-block-paragraph\" style=\"color:#3a3a3a;font-style:normal;font-weight:200;text-transform:none\">Abstract: Designers of virtual characters use facial expressions to display avatar emotions. Previous work revealed connections between emotions and thermoregulatory, e.g., happiness increases and sadness decreases skin temperature. As virtual reality (VR) enables embodying avatars with any facial expression, it is unclear whether embodying avatars with different emotions also affect users&#8217; thermophysiological and emotional responses. We conducted a study with 24 participants who embodied customized avatars displaying happy, neutral, and sad facial expressions in VR. We found that participants&#8217; skin temperature was higher with sad avatars than with happy ones while resting. Despite non-significant pairwise comparisons, descriptive statistics suggest an opposite trend for skin temperature responses during grabbing interactions. We also show that participants felt happier while embodying happy avatars compared to sad avatars. Results indicate that avatars&#8217; emotions impact users&#8217; thermoregulation and affective states. We discuss underlying mechanisms and potential applications.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-8f761849 wp-block-group-is-layout-flex\">\n<div class=\"wp-block-group is-content-justification-left is-nowrap is-layout-flex wp-container-core-group-is-layout-14d7fe8f wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-large is-resized is-style-rounded\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"193\" src=\"https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2025\/09\/SpidersVRST-1024x193.png\" alt=\"A person wearing a VR headset performs various upper body and kneeling exercises in an office setting.\" class=\"wp-image-259\" style=\"width:400px\" srcset=\"https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2025\/09\/SpidersVRST-1024x193.png 1024w, https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2025\/09\/SpidersVRST-300x57.png 300w, https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2025\/09\/SpidersVRST-768x145.png 768w, https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2025\/09\/SpidersVRST.png 1423w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<div class=\"wp-block-group is-vertical is-layout-flex wp-container-core-group-is-layout-4fc3f8e1 wp-block-group-is-layout-flex\">\n<p class=\"has-text-align-left has-text-color has-link-color wp-elements-1bbef9e07bb553f4c6b9c7de3af2a3a1 wp-block-paragraph\" style=\"color:#737373;font-style:normal;font-weight:500\">VRST 2025 &#8211; Original Research Article<\/p>\n\n\n\n<h5 class=\"wp-block-heading has-black-color has-text-color has-link-color wp-elements-06046b49d338a529ac357fa8bdbe72ff\">Investigating How to Control Virtual Spiders While Embodying Them in Virtual Reality<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Philipp Thayer, Martin Kocur<\/p>\n\n\n\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-8f761849 wp-block-group-is-layout-flex\">\n<p class=\"has-black-color has-text-color has-link-color wp-elements-9d02ece8a98cec23b3cdb54fb54d59f0 wp-block-paragraph\"><a href=\"https:\/\/doi.org\/10.1145\/3756884.3765989\" target=\"_blank\" rel=\"noreferrer noopener\">DOI<\/a><\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n\n\n\n<p class=\"has-text-color has-link-color wp-elements-34b0dc658ad284744a60fd7710506939 wp-block-paragraph\" style=\"color:#3a3a3a;font-style:normal;font-weight:200;text-transform:none\">Abstract: Virtual Reality (VR) enables users to embody avatars with vastly different appearances and anatomies. Embodying virtual spiders with their alien morphology could offer exciting experiences for immersive VR in gaming or education. While prior research has explored embodiment of human-like avatars and even non-human forms such as animals, it still remains unclear how best to control anatomically distinct avatars such as spiders. In this study, we systematically compared four control methods &#8211; standard VR controller, hand control, half-body control, and full-body control &#8211; while embodying a spider in VR. Using a repeated-measures design with 20 participants, we assessed each control method in terms of embodiment, usability, and perceived exertion. Results indicate that half-body control offered the best overall balance, with the highest usability and lowest exertion, while still maintaining a comparable level of embodiment to other methods. Full-body control was rated significantly lower in usability and higher in perceived exertion. These findings suggest that half-body control may provide a good balance between realism and usability for embodying spiders in VR.<\/p>\n\n\n\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-8f761849 wp-block-group-is-layout-flex\">\n<div class=\"wp-block-group is-content-justification-left is-nowrap is-layout-flex wp-container-core-group-is-layout-14d7fe8f wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-large is-resized is-style-rounded\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"268\" src=\"https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2025\/10\/MumFireIce-1024x268.png\" alt=\"Three panels show virtual hands with different textures\u2014ice, neutral, and lava\u2014interacting with blue puzzle pieces on a wooden surface.\" class=\"wp-image-476\" style=\"width:450px\" srcset=\"https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2025\/10\/MumFireIce-1024x268.png 1024w, https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2025\/10\/MumFireIce-300x78.png 300w, https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2025\/10\/MumFireIce-768x201.png 768w, https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2025\/10\/MumFireIce-1536x401.png 1536w, https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2025\/10\/MumFireIce-2048x535.png 2048w, https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2025\/10\/MumFireIce-scaled.png 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<div class=\"wp-block-group is-vertical is-layout-flex wp-container-core-group-is-layout-4fc3f8e1 wp-block-group-is-layout-flex\">\n<p class=\"has-text-align-left has-text-color has-link-color wp-elements-934cd1b618d9573dcf084b9e7e408668 wp-block-paragraph\" style=\"color:#737373;font-style:normal;font-weight:500\">MUM 2025 &#8211; Original Research Article<\/p>\n\n\n\n<h5 class=\"wp-block-heading has-black-color has-text-color has-link-color wp-elements-66179eea705e9997b0fc5f9883520b50\">Sustained Effects of Avatars on Skin Temperature and Thermal<br>Sensation in Virtual Reality<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Elisa Valetta, Anna-Lena Babl, Emma Sophie Reichert, Michael Pickl, Valentin Schwind, Martin Kocur, Niels Henze<\/p>\n\n\n\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-8f761849 wp-block-group-is-layout-flex\">\n<p class=\"has-black-color has-text-color has-link-color wp-elements-df5ce5a0f7a44434ccfe4b65a3489dd9 wp-block-paragraph\"><a href=\"https:\/\/doi.org\/10.1145\/3771882.3771885\" target=\"_blank\" rel=\"noreferrer noopener\">DOI<\/a><\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n\n\n\n<p class=\"has-text-color has-link-color wp-elements-93c82dcefebe1118fe9c9df5fc9c645e wp-block-paragraph\" style=\"color:#3a3a3a;font-style:normal;font-weight:200;text-transform:none\">Abstract: Perceived temperature and thermoregulation are not only influenced by actual temperature but also by visual perception. For instance, the hue-heat hypothesis posits that warm-colored lighting can increase perceived temperature. Recent work indicates that embodying avatars with visual cues suggesting extreme temperatures influences thermal perception and thermoregulation. However, recent work is limited by short exposure times, inconsistent temperature effects, and the absence of a baseline comparison. Thus, we conducted a study where participants embodied ice, neutral, and fire hands in virtual reality for 15 minutes. We show that thermal sensation is significantly higher with fire hands compared to ice hands, but found no consistent effects on skin temperature. As the effects on thermal sensation remain consistent at least over 15 minutes, we conclude that avatars&#8217; appearance can be used to systematically influence users&#8217; thermal perception.<\/p>\n\n\n\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-8f761849 wp-block-group-is-layout-flex\">\n<div class=\"wp-block-group is-content-justification-left is-nowrap is-layout-flex wp-container-core-group-is-layout-14d7fe8f wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-large is-resized is-style-rounded\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"407\" src=\"https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2025\/10\/Vinci2025-1024x407.png\" alt=\"Four images show a person photographing vibrant, large-scale murals on building walls, featuring stylized human and abstract figures in various colors and patterns.\" class=\"wp-image-449\" style=\"width:370px\" srcset=\"https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2025\/10\/Vinci2025-1024x407.png 1024w, https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2025\/10\/Vinci2025-300x119.png 300w, https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2025\/10\/Vinci2025-768x305.png 768w, https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2025\/10\/Vinci2025.png 1278w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<div class=\"wp-block-group is-vertical is-layout-flex wp-container-core-group-is-layout-4fc3f8e1 wp-block-group-is-layout-flex\">\n<p class=\"has-text-align-left has-text-color has-link-color wp-elements-829416063824864b1cba4cfa3ee71c86 wp-block-paragraph\" style=\"color:#737373;font-style:normal;font-weight:500\">VINCI 2025 &#8211; Art Paper<\/p>\n\n\n\n<h5 class=\"wp-block-heading has-black-color has-text-color has-link-color wp-elements-8040ec82c4fc75b66f2164e85a5f632d\">Interactive Augmented Reality Experiences for Urban Art Spaces<br>Using Markerless Tracking<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Axel Bauer, Juergen Hagler, Martin Kocur<\/p>\n\n\n\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-8f761849 wp-block-group-is-layout-flex\">\n<p class=\"has-black-color has-text-color has-link-color wp-elements-589a4f7d4ccae858215b5484649e2b7e wp-block-paragraph\"><a href=\"https:\/\/doi.org\/10.1145\/3769534.3769544\" target=\"_blank\" rel=\"noreferrer noopener\">DOI<\/a><\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n\n\n\n<p class=\"has-text-color has-link-color wp-elements-e1f023dfa92b1c1f675a8943d9a4a869 wp-block-paragraph\" style=\"color:#3a3a3a;font-style:normal;font-weight:200;text-transform:none\">Abstract: Outdoor art exhibitions are increasingly popular spaces for people to connect with art. With the rapid advancements in augmented reality and mixed reality, immersive technologies and digital augmentations are transforming how people experience art by incorporating animations and interactive elements. However, though commonly used, marker-based augmented reality approaches present limitations in large outdoor exhibitions, including tedious setups and restricted exploration freedom for users. To address these challenges, we present a markerless mobile AR application utilizing Geospatial tracking to augment murals and playfully enhance outdoor art exhibitions with dynamic animations and interactive features that target the space between exhibits. In this paper, we describe the development of the mobile AR application and explore various interaction concepts in a qualitative in-situ study with 10 participants. Findings demonstrate how our application can be utilized to create innovative, user-centered experiences in outdoor art settings.<\/p>\n\n\n\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-8f761849 wp-block-group-is-layout-flex\">\n<div class=\"wp-block-group is-content-justification-left is-nowrap is-layout-flex wp-container-core-group-is-layout-14d7fe8f wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-large is-resized is-style-rounded\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"372\" src=\"https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2025\/09\/LBWCHI-1024x372.png\" alt=\"A person on a stationary bike wearing a VR headset is shown left; four virtual avatars of a person biking are shown right, each with different body shapes, facing forward.\" class=\"wp-image-402\" style=\"width:700px\" srcset=\"https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2025\/09\/LBWCHI-1024x372.png 1024w, https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2025\/09\/LBWCHI-300x109.png 300w, https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2025\/09\/LBWCHI-768x279.png 768w, https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2025\/09\/LBWCHI.png 1405w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<div class=\"wp-block-group is-vertical is-layout-flex wp-container-core-group-is-layout-4fc3f8e1 wp-block-group-is-layout-flex\">\n<p class=\"has-text-align-left has-text-color has-link-color wp-elements-755ee8c71f0b65091c09591326d689c8 wp-block-paragraph\" style=\"color:#737373;font-style:normal;font-weight:500\">CHI 2025 &#8211; Poster<\/p>\n\n\n\n<h5 class=\"wp-block-heading has-black-color has-text-color has-link-color wp-elements-86503c05f75fdbdb570a87669e230309\">Investigating the Effects of Sweating Avatars on Physiological and Perceptual Responses During Low- and High-Intensity Cycling in Virtual Reality<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Brenden Grace, Stephan Selinger, Philipp Wintersberger, Martin Kocur<\/p>\n\n\n\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-8f761849 wp-block-group-is-layout-flex\">\n<p class=\"has-black-color has-text-color has-link-color wp-elements-f867cde21f53497eecf3fd498a3f0227 wp-block-paragraph\"><a href=\"https:\/\/doi.org\/10.1145\/3706599.3720070\" target=\"_blank\" rel=\"noreferrer noopener\">DOI<\/a><\/p>\n\n\n\n<p class=\"has-black-color has-text-color has-link-color wp-elements-a0eb63341e8a5002891b320bb7d07634 wp-block-paragraph\"><a href=\"https:\/\/www.youtube.com\/watch?v=rPNNNujIS7Y\" target=\"_blank\" rel=\"noreferrer noopener\">Talk<\/a><\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n\n\n\n<p class=\"has-text-color has-link-color wp-elements-a8a00990a1f118460a89939bc1ec93e4 wp-block-paragraph\" style=\"color:#3a3a3a;font-style:normal;font-weight:200;text-transform:none\">Abstract: Virtual reality (VR) enables users to experience avatars as their own body. Avatars can induce the Proteus effect \u2014 a shift in behavior and perception conforming to the avatar\u2019s appearance. Previous work found that sweaty avatars can reduce the perceived exertion while cycling in VR. However, it is unknown if the effects of sweaty avatars depend on the cycling intensity and if they can also influence physiological responses. Hence, we conducted a study to investigate the effects of sweaty avatars on breathing responses and perception of effort while cycling at low and high intensities. We found that participants\u2019 oxygen consumption and perception of effort was only influenced by the sweaty appearance of the avatar during low-intensity cycling. Results suggest that an avatar\u2019s sweaty appearance can influence breathing and perceptual responses, however, only during low-intensity workloads. Our work contributes to the Proteus effect on physiological and perceptual responses in VR.<\/p>\n\n\n\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-8f761849 wp-block-group-is-layout-flex\">\n<div class=\"wp-block-group is-content-justification-left is-nowrap is-layout-flex wp-container-core-group-is-layout-14d7fe8f wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-large is-resized is-style-rounded\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"292\" src=\"https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2025\/10\/NoseMR-1024x292.png\" alt=\"A virtual reality view shows two black gloved hands in front of a desk with two monitors, one displaying the text &quot;Pick up probe with L,&quot; in an office setting. Left images shows the virtual nose, the right images shows the setting without a virtual nose.\" class=\"wp-image-416\" style=\"width:380px\" srcset=\"https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2025\/10\/NoseMR-1024x292.png 1024w, https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2025\/10\/NoseMR-300x86.png 300w, https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2025\/10\/NoseMR-768x219.png 768w, https:\/\/sciences.ucf.edu\/psychology\/vaail\/wp-content\/uploads\/sites\/51\/2025\/10\/NoseMR.png 1516w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<div class=\"wp-block-group is-vertical is-layout-flex wp-container-core-group-is-layout-4fc3f8e1 wp-block-group-is-layout-flex\">\n<p class=\"has-text-align-left has-text-color has-link-color wp-elements-a1b0eb12383b984e4b55ff4d5be60483 wp-block-paragraph\" style=\"color:#737373;font-style:normal;font-weight:500\">VRST 2025 &#8211; Poster<\/p>\n\n\n\n<h5 class=\"wp-block-heading has-black-color has-text-color has-link-color wp-elements-70f29bee4e125445cf1c234d3fd86d03\">Effects of Rendering a Virtual Nose on Odor Perception and<br>Presence in Mixed Reality<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Lisa Reichl, Martin Kocur<\/p>\n\n\n\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-8f761849 wp-block-group-is-layout-flex\">\n<p class=\"has-black-color has-text-color has-link-color wp-elements-cbeb34ac7d8ee3b3a5a7623ffe74d56b wp-block-paragraph\"><a href=\"https:\/\/doi.org\/10.1145\/3756884.3768387\" target=\"_blank\" rel=\"noreferrer noopener\">DOI<\/a><\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n\n\n\n<p class=\"has-text-color has-link-color wp-elements-257642f2fad6aedf9d6db15c5dc61a51 wp-block-paragraph\" style=\"color:#3a3a3a;font-style:normal;font-weight:200;text-transform:none\">Abstract: Cybersickness remains a persistent challenge in immersive media. Prior work suggests that rendering a virtual nose can reduce cybersickness by providing a stable visual reference. However, if it introduces unwanted perceptual side effects such as changing odor perception or reducing the sense of presence is currently unknown. We conducted a study with 22 participants to examine whether a virtual nose influences odor perception or sense of presence in mixed reality. Except for perceived familiarity of the odor, results provide moderate evidence that rendering a virtual nose does not differ from not rendering one. This indicates that a virtual nose does not significantly influence presence and odor sensitivity. However, future work should further explore how a virtual nose influences perceived familiarity of odors to learn more about perceptual side effects.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>At the VAAIL, situated within the Department of Psychology at the University of Central Florida, we bring together psychologists, human\u2013computer interaction researchers, and virtual reality enthusiasts to explore the future of immersive technologies. Our work focuses on designing and evaluating innovative virtual and augmented reality applications through a human-centered lens. By studying how people experience [&hellip;]<\/p>\n","protected":false},"author":285,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":"","_links_to":"","_links_to_target":""},"class_list":["post-235","page","type-page","status-publish","czr-hentry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.1 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Research - Virtual Avatar &amp; Agent Interaction Lab<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/sciences.ucf.edu\/psychology\/vaail\/research\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Research - Virtual Avatar &amp; Agent Interaction Lab\" \/>\n<meta property=\"og:description\" content=\"At the VAAIL, situated within the Department of Psychology at the University of Central Florida, we bring together psychologists, human\u2013computer interaction researchers, and virtual reality enthusiasts to explore the future of immersive technologies. 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