People » Daniel McConnell

I received my PhD in Sensory Psychology in 1999 from Indiana University, and completed post-doctoral training at the Institute for Research in Cognitive Science at the University of Pennsylvania. I came to UCF in 2007 after a stint as part of the Human Factors Psychology faculty at Wichita State University. At UCF I am affiliated with the Technology and Aging Lab, where I conduct basic and applied perception/action research.

  • Sosa, A., Simon, G., Sweetman, R., Rupp, M.A., & McConnell, D.S. (2015). Casual video games as a method to reduce stress and improve mood. Human Factors and Applied Psychology Student Conference, Embry-Riddle University, Daytona Beach, FL.
  • Wiltshire, T.J., Lobato, E.J.C., McConnell, D.S., & Fiore, S.M. (2015). Prospects for direct social perception: A multi-theoretical integration to further the science of social cognition. Frontiers in Human Neuroscience, 8, doi:10.3389/fnhum.2014.01007
  • Rupp, M.A., McConnell, D.S., & Smither, J.A. (2015). Examining the relationship between action video game experience and performance in a distracted driving task. Current Psychology, 1-21, doi: 10.1007/s12144-015-9318-x
  • Rupp, M.A., Oppold, P., & McConnell, D.S. (2015). Evaluating input device usability as a function of task difficulty in a tracking task. Ergonomics, 58(5), 722-735.
  • McConnell, D.S. (2013). Philosophical and Theoretical Foundations of Psychology, 3rd ed. Dubuque: IA: Kendall-Hunt.
  • Bohan, M., McConnell, D.S., Chaparro, A., & Thompson, S.G. (2010).  The effects of visual magnification and physical movement scale on the manipulation of a tool with indirect vision. Journal of Experimental Psychology: Applied, 16(1), 33-44.
  • Thompson, S.G., McConnell, D.S., Slocum, J. & Bohan, M. (2007). Kinematic analysis of multiple constraints on a pointing task. Human Movement Science, 26, 11-26.


My research in perception/action focuses on affordances, and the visual control of reaching and pointing movements. In our lab, we study the use of visual feedback in the control of target pointing movements. We are also interested in the contributions of visual and haptic spatial perception, especially in the context of reaching movements. We are also looking at these issues in the context of aging, with the goal of understanding the contributions of visual and physical factors to changes in motor performance in the aging population. We have also extended our work into applied areas such as Human-Computer Interaction,  using a perception/action approach to studying the usability of input devices in complex control tasks. Most recently, I have been interested in extending the affordance-based perception/action approach into other domains, such as human-robot interaction, direct social perception, and the study of human performance in virtual environments.